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Category Archives: AS3
Starling Stress Test/Benchmark of 1,000 Particles
The other day while working on a project we needed to gauge the speed of AIR on mobile, and to do so we created a stress test to see just how fast the latest AIR 3.6 SDK was. We created … Continue reading
Working with Full Screen mode in AS3
When working with fullscreen mode in AS3, there are a few things to take notice of when developing applications. For fullscreen mode to be enabled, the allowFullScreen tag in the embed has to be set to true for Flash Player … Continue reading
Returning a value to a specific decimol point in AS3
Posted in AS3
Tagged as3, decimol, decimol point, index, int, text Number, textfield, uint
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Making games, we often use Number variables to store information. However, displaying these can be tricky, as the Textfield may only have space for a certain amount of characters. In scenarios such as this, it is useful to use the … Continue reading
Getting Started Links for the Starling Stage3D Framework
Posted in AIR, AS3, Starling
Tagged getting started, hardware acceleration, reference, stage 3d, starling, Thibault Imbert
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The Starling Framework is a Stage3D framework that aims to allow developers to benefit from hardware acceleration without having to go into the gritty details of working with the GPU. Here are a list of useful links to use when … Continue reading
AS3 Key Manager
I have written a small class that enables programmers to access which keys are pressed at any given time. Its particularly useful for game development when you want to move a sprite every frame for example. The class is pretty … Continue reading
